Gran Turismo 5 Prologue using Autodesk Maya

I came across these pictures recently while browsing for stuff about my favorite game Gran Turismo 5 Prologue on Playstation 3. Apparently the developers of the game (Polyphony Digital) use Autodesk Maya exclusively for creating the models of the cars and environments. I think it’s really cool that a game such as GT5 Prologue, which is known for extreme attention to detail and for being one of the first games to harness the full power of the PS3, uses an off the shelf product available to most consumers in creating their models.

GT5 Maya

Although I’m pretty sure that the computing power that Polyphony Digital posseses is of pretty high caliber. In fact I remember reading somewhere that the systems in place at Polyphony (including their chilled servers and multiple workstations) are some of the best in Japan.

GT5 Maya 3

If you happen to play the game and compare it to older versions, you will see a remarkable improvement in terms of what can be done with the models. A single car used to take a modeler one whole day to make in Gran Turismo 2, but now it takes a single modeler a couple of hundred man hours to finish one single car. This is because of the increasing power of software such as Maya, and also the increasing processing power of today’s gaming systems.

GT5 Maya 5

GT5 Maya 4

GT5 Maya 2

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